Meeting Notes
This is a set of notes captures by Dave.Sri. Submit a pull request to update/correct/add information!
- Attendance: 14 people attended our second rebooted meeting of 2019! Our next meeting is TBD in 2020.
- Meeting format: version 1.0.1 - introductions with “golden controller” indicating who has the floor, followed by round-robin open discussion / demos. Official times are 6:00PM gather 6:30PM start to 8:00PM, then leave by 8:45PM. See new Meeting Handout for the format.
- Locations: The Nashua Public Library is (still) the nicest, free-est location discovered so far between Manchester and Nashua. We are open to any suggestions.
INTRO / SCRUM
- Val & Renee - Astralore Games is working on an updated, and is going to do a writing pass as a delayed Nanowrimo for next year!
- Sam - Working on top-down twin stick shooter based on Godot game engine. AI behaviors, sprites. Also working on an input event system for VR. Plans on doing the Global Game Jam in January.
- Dennis - Working on an app.. See Flipside Toy on Github. Mentioned that BCD Rack is a cool multiplatform synth engine
- Trevor - High school student working on 2D platform RPG story, nearing the end of the first chapter with a team. He’s doing design. Unreal Engine.
- Dave/Sri - (they/them) Working on new Learning Sciences project about “embodied computation models”, building on old Javascript code from 2014. Looking forward to sharing.
- Matt - (they/them) Working in unity on a 2D platformer, but enjoys making tools more than making the game. Looking for stuff that makes money. Looked into GameBoy assembly language programming (z-80?)
- Eric - Web Develoepr by day (not super into it), works at games at night. Is UNITY CERTIFIED. Loves game jams. Demoed his 4-player co-op Breakout-style game.
- Alex - Working on his VR Psychological Game in UNity, but instead of vanilla-boxing gameplay spent a lot of time getting the radio to sound right when switching stations (sounded great!) Is planning on vanilla boxing 4-button inputs on a regular controlled to debug stuff outside of the VR gear.
- McMorgan - Unity game developer, runs a game server hosting company. Working on Pkemon-style adventure in bits and pieces, interested in writing modular game systems (e.g. inventory systems) that can be used across multiple games.
- Christie - Learning about game development from McMorgan, wanted to check out the group.
- Dan - Working on an RPG (for long time) with Chris, a point-and-click side project as well as a HORROR FAMING SIMULATION in progress!
- Chris - Working with Dan doing art for the HORROR FAMING SIM
- Dave - Making an game engine from scratch in C++. Shader programmer!
Games Demoed
Eric’s 4-player coop breakout “prototype of the prototype” was shown, and a good time was had by all! He got a lot of good feedback and learned a lot by observing how people played.
- Global Game Jam in January
- Chronos - group in Boston that developed standard for Vulkan, also a replacement for Autodesk FBX called GLTF.
- Shader Toy - a place to look at WebGL shaders to learn about them
TALK POSSIBILITIES (carrying from last meeting)
- Sam - “interactive storytelling with ink”
- Dennis - Blender, Python