Eric (Unity certified game developer). Update on Multiplayer 4-player coop Breakout: working in crazy mechanics! Lessons learned: implementing all the mechanics without iterations didn’t give him actual levels to test them with; identified possible “45 second rule” for Breakout-style games.
Michael (looking into game dev) - First meeting. Has Python experience, interested in making something fun in Unity and learning about what other people are doing.
Carl (trivia game designer) - Update on iTunes games: Apple removed older games because of “standards” relating to having screenshots of the game running on the newest devices like an iPhone X or iPad Pro. The game currently in the App store is Shout Out 101
Sam (game developer) - Update on Twin Stick Shooter: switching from custom web-based engine to Godot. Using 3D printer to prototype a tabletop game; the design process is relevant to game development.
Sri (interactive developer, cohost) - Writing tools for Learning Sciences research as freelance developer. Designing/developing a Javascript app with realtime networked simulation to support Next Generation Science Standards educational units for current grant. Also looking for people interest in Ralph Baer Day in early March; is designing a stand-up Table Tennis cabinet for exhibit based on last year’s code.
Vipin (Industrial automation developer, new to game development) - First meeting. Expertise in C++. Interested in ARKit/Swift development on IOS.
Jared (game developer) works with John
John (game developer). Started with XNA, now works in Unity. Hosts the 9dayjam with his team between Ludum Dare jams. Hosts a Discord server and has game dev channel on Twitch.
Alex (ame developer/instructor, cohost) - XNA, Unity. Update on VR Psychological Horror Game: Made many tweaks like “radio button turning” and “pick up the letter opener”, but to move faster made a mock UI with just tech to get the logic working. Using a delta compression method to implement VCR-style “rewindable” save games.